Mobile interviews go after the things that only break on a phone: a flaky network, a killed process, a release you can't take back. Expect a coding round, a platform round and a design round, and expect every one of them to ask what happens when the user walks into an elevator. Here's what they ask and what a good answer sounds like.
Which platforms and frameworks you've shipped on, whether you've owned a release end to end, and whether your stack matches theirs closely enough to be worth a technical round.
Data structures and clean code, often in Swift or Kotlin rather than a generic language. Some teams skip puzzles and ask you to build a small screen that loads and shows a list from an API.
How well you know iOS or Android under the framework: lifecycle, threading, memory, background work, permissions, and how you debug a crash you can't reproduce.
Whether you can design a feature like a chat screen or a photo feed on the client side, including caching, pagination, offline behaviour, and how the app talks to the backend.
How you work with designers, product managers and backend engineers, how you handle a bad release, and how you push back when a request would hurt the app.
Process death is where half of real mobile bugs live. They want to know you've seen a user come back to a blank screen or lost form input and fixed it.
Offline support separates developers who've shipped to real users from those who've only tested on office wifi.
Every mobile team lives through this. They want calm, ordered steps, not a guess.
Leaks cause slow screens and out-of-memory crashes that users blame on the whole app.
They're checking whether you can keep a codebase testable as it grows, and whether you have opinions you can defend.
This is the classic mobile system design prompt. It touches networking, caching, memory and scrolling performance at once.
Teams argue about this constantly. They want a judgement call, not loyalty to one camp.
You can't hotfix a phone instantly. They want to see that bad releases taught you process.
Accessibility is often a legal and brand risk, and many mobile developers ignore it until a complaint lands.
Mobile developers work closely with design, and pushback done badly sours the team.
UI tests on mobile are slow and flaky, so they want to see sensible priorities.
Push touches permissions, the backend, and user trust. It shows whether you think past the code.
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