iOS interviews are about the bugs you've already met. The interviewer wants to hear about the retain cycle that kept a screen alive forever, the view that redrew itself into a stutter, the build that App Review bounced on a Friday. Here's what each round checks, the questions that keep coming up, and what a good answer sounds like.
Whether you've shipped a native app in Swift to the App Store, whether you work in SwiftUI, UIKit or both, and whether your pay range and location fit. Have the name of your last release and what you personally built in it ready to go.
Core Swift and platform knowledge: value versus reference types, optionals, memory management with ARC, and the basics of async/await. Expect a shared editor and a small Swift problem where clear, idiomatic code beats a clever trick.
Can you build a small app that fetches from an API, shows a list, handles loading and error states, and doesn't fall over when the network drops. They read your project structure, your naming and whether you wrote any tests at all.
How you'd structure a real feature such as an offline-first feed or a chat screen: the layers, caching, pagination, background refresh and what happens when the app is killed. Senior roles lean hard on this round.
How you work with designers and backend engineers, how you handle a crash spike after release, and whether you push back on a design that fights Apple's Human Interface Guidelines. They're checking you'll be easy to ship with.
It's the fastest way to tell whether you understand Swift or just write Objective-C habits in new syntax. SwiftUI is built on value types, so the answer shows how you think about state.
Memory leaks are one of the most common real bugs in iOS apps, and they rarely show up in a demo. They want to know you've actually chased one down.
State ownership is where most SwiftUI bugs come from: views that reset, data that doesn't update, or screens that redraw far too often.
Swift concurrency has replaced most completion-handler code on active teams, and threading mistakes cause crashes and purple runtime warnings.
Performance problems separate people who guess from people who measure. It's also a real complaint every app team gets.
This is the classic mobile system design prompt. It tests layering, persistence and how you handle conflicts and failure.
Every iOS developer who's shipped has a rejection story. It shows whether you know the guidelines and how you act under release pressure.
Launch time is something users feel and product managers track. It also tests how well you know the app lifecycle.
Plenty of iOS codebases have almost no tests. They want someone with a sensible, honest view rather than a coverage slogan.
Security mistakes on mobile are easy to make and expensive to clean up. Anyone touching sign-in needs to get this right.
iOS developers sit between design and the API all day. They want to know you can argue for the platform without being difficult.
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