A CAD designer interview is mostly a test of whether your models and drawings will hold up once other people start using them. Talking about software won't carry you far. Expect to open your portfolio, explain choices you made on real parts, and sometimes sit down at a workstation and model something while they watch.
Which CAD packages you've used on real work, what kind of parts or projects you've drawn, and whether you can talk about your work without reading the posting back to them. Have your software list and one good project story ready.
You walk through drawings and models you've made. They look at view layout, dimensioning, tolerances, title blocks and notes, and they ask why you did things a certain way. Bring prints or PDFs you're allowed to share, with anything confidential removed.
Many shops hand you a sketch or a physical part and ask you to model it and make a drawing in a set time. They're watching how you set up the model, whether it survives a dimension change, and whether the finished drawing is something the shop could build from.
You meet engineers, other designers and sometimes a machinist or fabricator. They want to know whether you take markups well, ask good questions and would be easy to work next to during a rushed release.
This is the portfolio question in disguise. They want to hear what you actually decided versus what someone handed you, and whether you understand what the part does.
Models that fall apart after one dimension change cost the team hours. This is the clearest sign of whether you think in design intent.
Over-dimensioned or over-toleranced drawings drive up cost, and under-dimensioned ones get parts made wrong. They want to know you think about the machinist and inspector.
Many manufacturing roles expect you to read and apply geometric dimensioning and tolerancing, not just recognize the symbols.
The designer is often the last person to catch a bad idea before it's cut. They want someone who speaks up without being difficult.
Someone building from an old print is one of the most expensive mistakes in the job. They need to trust your revision discipline.
Big assemblies are normal in machinery, tooling and building models. They want to see that you know the practical tricks.
Everyone has one. They want to know whether you own it and what you changed afterward.
Their shop may run something different from your last job. They want an honest read on how long until you're useful.
Designers usually serve more than one engineer. They want to know you won't let one person's rush quietly sink someone else's deadline.
Checkers catch a lot, but they want designers whose work arrives clean. This tells them how many rounds of markups to expect from you.
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