Hiring managers for apparel roles skim your portfolio for one thing first: clean flats and tech packs a factory could actually use. Trend instinct and drawing matter, but they come after that. Learn the production-ready skills early and the creative ones get a chance to show.
Designed clothing for a women's brand and worked with factories.
Designed 40 women's knit tops per season in Illustrator and Centric PLM, cutting proto rounds from 3 to 2 and hitting target cost on 90% of styles.
Most postings ask for a degree in fashion or apparel design, and it's the easiest route. A strong portfolio of flats, tech packs and finished samples can get you past it, especially if you come from technical design or graphics.
Learn Illustrator flats and tech packs first. Digital sampling is a real plus and growing, but no one hires a junior designer who can model a virtual garment and can't spec it for a factory.
Show a small capsule for one real category and price point, with a trend board, flats, colorways and at least one complete tech pack. If you've had a sample made, include photos of it next to the sketch. Leave out figure illustrations that don't connect to anything a factory could make.
Your flats need to be accurate and clean. Fashion illustration helps in presentations, but in apparel roles a precise technical flat counts for much more than an expressive figure sketch.